Hi
Im making a game in the tradition of sid meiers pirates!. It's a 2d adventure game where you travel on a caribbean map and fight other ships and visit towns. It's harder and slightly more realistic than sids pirates, but still far from a simulator. My main gameplay elements are as follows for now:
- Build your ranks with the 4 nations (Spain, england, france, netherlands). You mainly do this by completing missions, but also for sinking their enemies' ships.
- Get better ships and larger convoy (2 skills can be upgraded: prestige which allows you higher level ships, and command which allows more ship in the convoy, max 5).
- Hunt down rival famous pirates.
- Find the rival pirates buried treasure
- Find lost cities and loot them
What else? Sids Pirates had romance, but Im not so fond of that (and i will have NO dancing minigame:). Also finding your relatives through tracking down and repeatedly beat some "villians".
Also im not sure about a "goal" or some way of "winning" the game? it's a open world game naturally, but i still like goals in games. In sid pirates you simply ticked off all "doable things" ingame, such as finding all 9 treasure, rescue all 4 relatives etc and that gave you points (to a miximum of 126 points if you completed all "achievements").
Maybe have a similar setup as the achievements of sids pirates and use a difficulty modifier to get final score? So the 126 fame (or whatever) is multiplied with 2.5 for very hard setting or similar.
Hit me!