I've included the main C++ file the rest of the program is in various wrapper classes that contain the windows and directX basic setup calls. So far I managed to split the vertex data into position and color but I can't figure out how to bind both to the pipeline. The final program so far renders a black cube but I want to bind the color input using a separate vertex buffer into the pipeline. I think it could be solved with just a few lines of code but I'm not sure what to do. This is one of the exercises in Frank Luna's Intro to DirectX12 book.BoxApp.cpp
How do I create two vertex buffers in directX?
If I'm understanding you correctly you should read through this: https://msdn.microsoft.com/en-us/library/windows/desktop/bb205117(v=vs.85).aspx#Create_Input_Buffers
The section 'input slots' is what you're after... but you'll need to read through the whole example.
IIRC they are also called vertex streams or input streams.
-potential energy is easily made kinetic-
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