You talk to a lawyer because you've created a bit of a mess.
In the mean time while you wait to talk to a lawyer, keep documentation of where you got every single asset. Keep documentation of the license you acquired it under, the website and URLs or people you obtained it from, the original author listed in the web site, and copies of the license.
It is sadly common for people to get content under one license and then re-release it under a different license. Many photographs and designs that are licensed end up getting re-distributed where someone claims they are freely available. Having a documentation chain that shows you obtained the file from a specific source under a specific license can help you avoid costly problems later. If the file was owned by someone else and unlawfully redistributed the license trail shows you still acted in good faith, then you get to negotiate new terms with the proper owner.
Be wary of sources that claim to be put into the public domain. Some "anti-copyright" statements are not legally binding. Others correctly release economic and property rights but fail to release rights like moral rights for attribution, integrity, or author's reputation, and more. While the person releasing the content is unlikely to sue, there are legal rights that are tricky to revoke. They can be an issue if someone wants to buy/license your game outright or buy your company.
If you don't have documentation that you have the proper rights, you're asking for trouble if you use them. Keep them documented.
As for the act of registering a copyright, that part is easy. Go to copyright.gov, fill out some forms, include the first 25 and last 25 pages (usually that means the file with main() and another random file), and pay the $35 fee. It's $55 if certain other conditions apply. Wait a few months, get a certificate. File the certificate in a drawer somewhere. Your copyright is registered.
Enforcing your registered copyright is much more difficult. That requires going through the courts, which is expensive and time consuming, winning the battle or negotiating a settlement, and extracting money which often requires collections services.