This is just a rough idea I've been spinning through my head, but I was considering how I'd tackle a particular part.
The main premise is you can construct a variety of vehicles to use in the world, via a series of different parts, in the vain of Space Engineers and Crossout. The focus will be more on 'cool and aesthetic' than totally super realistic, a player would be rewarded for creative design. As such I wanted vehicles to have a variety of propulsion methods such as wheels, tracks, repulsors (hovercraft), hoverjets (VTOL), aerojets (aircraft), etc. And of course mechanical legs. Realistically legs have numerous issues, and some of these would be unavoidable (legs tend to give you a higher profile for example).
So I hope to get ideas for what would make creating a legged vehicle advantageous and amplify them to make them a valid choice. Maybe if I go over what I consider the advantages/disadvantages of the others.
Wheels: Cheap to produce, vehicles travel reasonably fast, can carry a moderate amount of mass. Easily damaged? Often suffer greater extremes of slow down on difficult terrain.
Tracks: Moderately costly, tough, able to traverse a number of terrain types without great amount of slow down, can carry heavy masses. Slower than the rest.
Repulsors: Ignore most surface terrain, very fast, can cross liquid surfaces. Expensive, trouble going up inclines? Can only carry lighter masses.
Hoverjets: Allow aerial movement, direct vertical movement, fast. Very expensive, can only carry the lightest mass.
Aerojets: Allow aerial movement, fastest vehicle. Very expensive, always in constant motion and requires advanced landing techniques and sufficient flat ground to land, lighter mass.