I am wanting to make two games, both fairly simple sorts of things (one basically with the functions of a dress up game (not the drag and drop clothing types, but the ones where you select things from a menu on the side), and another one that is a different premise (it doesn't involve dating) from a simple dating sim but would essentially have those same basic mechanics with being able to speak to others, gaining points similarly, so on), so I don't need anything particularly fancy or like advanced graphics or anything. I was just going to draw everything myself and such.
But, I was planning (when I initially thought about doing things like this, years ago) on using flash to make the games, since there's already a ton of very simple to follow tutorials on these types of games, and I've at least had (very limited) experience using it in the past . And, I know absolutely nothing about anything so, I could be massively incorrect, but I have heard things about people not using flash anymore, or about browsers not supporting it and such, which I guess would apply for flash games as well? Which would probably mean it's not recommended to start a whole new game using flash I guess?
But, could I just use flash anyway? I know I physically can and will not be forcibly stopped by a gang of mysterious tech police, but I mean more like, is it severely recommended not to, or is it more of a "eh you still could" sort of thing? Like what's the worst complication from it, in a few years the game no longer works anywhere? If that happens is there a good solution (like making flash things run even when not supported or changing them easily somehow)?
And if flash is just bad then what is a good alternative to use?
(I have no money and no experience , so preferably the most simple and cheap thing possible)
I looked into a few free game making things but their style seems more geared towards other types of games (though I'm sure they'd still work for whatever you want them to if you learned how to use them I guess, I could adapt if absolutely necessary but as always if there's a better/easier way I'd rather go with that.. Additionally, the free game making ones I looked at really don't seem to have many tutorials for these style of game, so I'd be figuring most of it out on my own which is, fine if I have to, but again, I would prefer simple since I have limited time due to other projects)
Is there anything very similar to flash (primarily in layout and functioning, possibly similar enough that I could apply the same concepts from flash tutorials but just tweak them slightly, like, where the code stuff or whatever is still pretty similar)?
Anyway, basically: I was planning on using flash for some simple flash games, but have since heard things implying that maybe that's not a good option, so main question is :
- (1.) Are there not that many downsides or easy workarounds for if I just decided to use flash anyway ? (or is it just completely an overall bad idea to do so (like ultimately I'll end up having to do some wretchedly complicated task to make the game still playable that would negate the temporary simplicity of me using flash in the first place just because the good range of tutorials made it quicker))
and then
-(2.) If flash is really just a seriously very horrible option, then is there anything that's like really similar to the point that maybe flash game tutorials could still be vaguely applicable to it as well? Or just in general anything that has the similar feel and is easy to get used to?
Sorry I hope this isn't just a silly question, I really know nothing at all about this sort of thing so am just unsure how all of this would work or what really would be the factors at play if I chose to use flash or dynamics of using other things.. Hope everyone's having a good day