10 minutes ago, Infinisearch said:Is this a reference to unity? If not what do you mean by 'pickups'?
If you are using Unity the hardest part will be getting in game art if you can't afford assets from the unity asset store. Art will essentially be your limiting factor. If you come up with a game idea with a clear picture of the game rules coding it won't be that hard if you're using unity since there are lots of unity tutorials available on how unity does things. If you're quick at picking up things and can be logical at breaking down problems I'd say you could make a pretty good game in a year, but only if you can get your hands on art assets. But as is commonly recommended on this website start smaller... breakout, tic-tac-toe, space invaders .... So spend year one on smaller projects that build up your skills and problem solving ability. Then move on to something bigger.
ok but really how hard can it be to do a dark souls like game?
people do hatsune miku models all the time on metaseq so how hard can it be to do an anime-style character on blender?
and there some tutorials on doing soulike like in sharp accent so programming shouldn't take decades
i could skip on character creation like Nioh and Nier that would save a huge deal of time
how long would it really take?