my question is the following I am creating a system to create characters and my doubt is to add to the level a new character that is character type bp I have to use the spawn
for example the player chooses a tree puts the name click create in the slot and put the name and in the level it is attached to a tree
Question about add mesh to level
Hello
Your last question postetd here was already such a petty nonsense, you should really work on your question asking skills
What system do you use, Unity 3D, Unreal 4 or anything self written?
- In Unity 3D you need to attach your mesh onto a game object in the scene you need to create first
- In Unreal 4 you need to attach the mesh to an actor or something like this
- In your self written solution, well you should now how to
Without concrete detailed information about your problem you can not get a good answer
ok sorry my english is very bad
yes i have to spawn a actor from the class
i don´t know how to spawn a character bp class to the level
Hello
The question "which engine" is still unanswered.
3 hours ago, Landi20 said:i don´t know how to spawn a character bp class to the level
Does "bp" mean "blueprint" here, so that we speak about Unreal Engine 4?
4 hours ago, Landi20 said:i don´t know how to spawn a character bp class to the level
Same as the others. If you want you can just drag and drop it.
If you mean spawn as in, create a Character blueprint at real time. You do it the same as the actor blueprint, but chance "Actor" to "Character".
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/
Instead of using the fire you use your character.
2 hours ago, Landi20 said:finaly find the problem
So you where not using the right type?
It looks like some kind of enemy spawner, am I correct?
8 hours ago, Pedro Alves said:topic can be close
Topics are normally left open, for discussion and so others can learn from it.
If you post how you solved it you will be helping others, they will also upvote you in return. I am honestly curious about how you solved the problem, and will be grateful if you shared.