2 hours ago, Novadude987 said:
How do microtransactions "sneak" more money out of a customer? You have to buy them first, thus agreeing to license agreements and the works. Nothing is "snuck in".
You pay 60$ to play a complete game. SOME games in past have walled part of the expierience behind a paywall. I am talking NOT about ADDITIONAL content like additional costumes, separate missions, and stuff like that.
I am talking about parts of a game being cut out to put in as microtransactions. And then not communicating that clearly.
Also, there is the problem with the Lootbox gambling and how people quickly loose track of how much money they put in because of how the whole system is set up. It certainly is built in a way to make people spend way more than they should, given they have a gambling addiction or similar weakness.
Sure, you can educate yourself and find what is part of the base game and what is not, most of the time from firstparty resources, the DLC list in Steam and similar stores, and whatnot. You can say people who are surprised by getting only part of the game they paid for and not knowing about the paywall should have informed themselves better.
And sure, nobody forces you to buy those lootboxes and not grind the stuff you want the traditional route, IF that is a possibility. And if it is not, just suck up to be not at the top of the P2W pyramid, or in the best case, not having the best looking hat in the game.
I can agree to that.
But then we put in all the psychological tactics to urge players to invest money. The unnecessary grind, the p2w elements, and all the other psychological tricks employed. Might not sound sneaky to you... it does to me. Shouldn't really be a surprise or work at all on a healthy adult mind. Yet we know there are the weakminded and kids. Sure, you can say "why do they have access to a credit card or even play such a game"... but you see where I am going.
Its a grey area for sure, at least IMO
38 minutes ago, swiftcoder said:
Most games these days are sold in a $60 base version, and a $80-$120 "collectors edition". I haven't heard many complaints about collectors edition pricing, and I see plenty of players wandering around in-game wearing collectors edition skins, etc. There doesn't seem to be much motivation for outrage.
Yeah, I did write about those. Just below the part you quoted. I am pretty much in favour of these editions, but the fact still stands that most people will go for the cheapest edition. I was talking about the base price in that paragraph, not a special edition. Most people are used to a 120$ collectors edition... some people will go for that because of the additional gubbinz they get.
I don't see people being so calm about it when the BASE price of the normal edition would be 120$, without any extra gubbinz, and without any choice to get a cheaper normal edition.
I still think 70$, or maybe even 80$ might still be accepted as base price, after some outrage (because lets face it, EVERYTHING garners outrage of some level these days... especially price hikes, no matter how justified)...
EDIT:
But see, @Novadude987, maybe I am derailing your thread here a little bit. I am not sure you wanted to discuss IF certain types of microtransactions have a place in an AAA game. I think we have diametral opinions on SOME forms of microtransactions, while I am sure we agree on others.
I for one are not really lambasting any business to act in their own interest. I might be a little bit irritated when those businesses then do not own their own mess when getting called out for it and earning pushback by their community because of some of their decisions, and instead are trying to smoke an mirror the issue, sugarcoat it, or even start attacking the community, their own fans, for calling them out.
Maybe my irritation with some of the AAA Industries decisions of the last few years, including EA's decisions on how to handle the BF2 mess, have influenced my posts in this thread a little bit.
While I never will like gambling mechanics in games, or paywalls, I never meant to attack anyone for those decisions, or having a different stance on these mechanics.
If I sounded too harsh or like I was attacking anyone in particular (other than faceless big companies and their collective decisions), I am sorry. That was not my intention.