On 27-11-2017 at 12:57 AM, Vegermy said:
However I do not like Pay to play games. I do not however mind games that have store where you can buy visual upgrades or things for entertainment sake. However, because you or your parents make more money and you can toss a lot of many at a game should not determine how good you become. The player should determine that factor. That's one reason I like the current MMO I'm playing, Black Desert Online. There is a cash store, but nothing you buy can really help you excel in the game. It still depends on you. So someone who has never payed a dime can be just as strong as someone who spends a thousand dollars a year playing. It doesn't matter.
I agree P2win is a very cheap(scammish) way of (re)funding developmentscost while buying skins doesn't upset game-balance,
after reading this thread there is also this "business"-solution for indies coming to mind;
have the initial artists help out with the - initial - graphics which should be functional , while skins with more detail and craftmanship don't have to be created until the game is pretty much launched;
generally if an artist wants to get paid the game needs to sell, this gives the artist the option of bailing-out while business/team-wise the rest of the team has the right to allow-in other artists (after a period of time after "release") to allow-in other artists to "sell" their skin(for a fixed percentage i presume)
Since this seems to be a players-give-their-opinion-thread:
@Vegermy :
What is your opinion on games where a (rich) player can buy/hire a server* to play with his friends ?
What if a game asked non-paying players to perform a dumb mission?
(from the develeopers perspective, this would mean less then a simple captcha)
*server = (in this case)gameworld of any size