6 hours ago, Shaarigan said:
Using Unreal is absolutely ok but I do not know if they natively support terrain streaming or if you need to do the stuff by your own.
Unreal 4 supports streaming and is the go to engine for open world games.
Unreal has a huge amount of tools that make open world games easier. That is to say that it makes a complex and difficult subject, a bit less difficult.
https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/
https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/
https://docs.unrealengine.com/latest/INT/Engine/Landscape/index.html
https://docs.unrealengine.com/latest/INT/Engine/Foliage/index.html
3 hours ago, Revoltem said:
Unity's whole terrain tool is so out of date that you would be better off just using meshes and writing your own octree for it. Or buying one of the better terrain tools.
On 11/11/2017 at 12:48 PM, Revoltem said:
I don't want to spend much time to create all this staff, just want to focus on person of player and on some objects in game.
Then you need to cut on the quality. Aim low and you won't have to do so much work.
3 hours ago, Revoltem said:
And I need an expereinced coder, who can share his knowledge about this topic. So, anybody who is interested - please contact me.
You need a level Designer, Lighting artist, 1-2 3D modelers, 1-2 programmers.
It's going to cost you a lot to learn how to make open world games. Either a lot of time or a lot of money, it will cost both if you go and buy terrain software.
Always use the free trail of any software before buying it. A lot of what the terrain tools can do won't help you in a game.