I am trying to rotate my scene by rotating the camera at the press of 'x' key. The scene is rendered correctly but fails to rotate. I am using my own transformation matrix (for good reasons), and it does work fine (it actually rotates the camera position about the x-axis) as indicated in the output below the code. But the camera position in the display() function is not updated. In fact the problem is the display() function is not not called continuously so the rendered scene doesn't reflect the new camera position
The print out below the code shows that the display function is not called again, because the x0 in the rotateAbtX(....) function is called and show the camera position changing, but the x1 in the display is called just once and never again so it is not updated
Why is this? How can I adjust the code to allow display function to be called continuously so camera position can be updated? Thanks
public class Game extends JFrame implements GLEventListener, KeyListener {
private static final long serialVersionUID = 1L;
final private int width = 800;
final private int height = 600;
int right=-100, bottom=-100, top=100, left=100, numOfUnits;
GLU glu= new GLU();
List<CreateObjVertices> dataArray;
...
...
public Game( int units, List<CreateObjVertices> vertXYZ ) {
super("Puzzle Game");
Globals.camera = new Point3D(0.0f, 1.4f, 0.0f);
Globals.view = new Point3D(0.0f, -1.0f, -3.0f);
System.out.println( "x "+Globals.camera.x+" y "+Globals.camera.y+" z "+Globals.camera.z );
dataArray = vertXYZ;
numOfUnits = units;
t = new Transform3D();
xAxis = new Vector3D(1,0,0);
yAxis = new Vector3D(0,1,0);
zAxis = new Vector3D(0,0,1);
GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
GLCanvas canvas = new GLCanvas(capabilities);
canvas.addGLEventListener(this);
canvas.addKeyListener(this);
canvas.setFocusable(true); // To receive key event
canvas.requestFocus();
this.setName("Puzzle Game");
this.getContentPane().add(canvas);
this.setSize(width, height);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
this.setResizable(false);
canvas.requestFocusInWindow();
}
public void play() {
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL2.GL_DEPTH_TEST);
gl.glDepthFunc(GL2.GL_LEQUAL);
gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
gl.glShadeModel(GL2.GL_SMOOTH);
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2 gl = drawable.getGL().getGL2();
if (height == 0) height = 1;
float aspect = (float)width / height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective( 45, aspect, 0.1f, 100.0f);
System.out.println( "x2 "+Globals.camera.x+" y2 "+Globals.camera.y+" z2 "+Globals.camera.z );
}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
glu.gluLookAt( Globals.camera.x, Globals.camera.y, Globals.camera.z, Globals.view.x, Globals.view.y, Globals.view.z, 0.0f, 1.0f, 0.0f);
System.out.println( "x1 "+Globals.camera.x+" y1 "+Globals.camera.y+" z1 "+Globals.camera.z );
gl.glTranslatef(0.0f, 0.0f, -3.0f);
gl.glBegin(GL.GL_TRIANGLE_STRIP);
//=========================== START ===========================================================
// ************* DRAWING SCENE AND OBJECTS HERE ***************
//============================= end ============================================================
gl.glFlush();
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void keyPressed(KeyEvent e) {
if( e.getKeyChar() == 'x'){
rotateAbtX( 1 );
}
if( e.getKeyChar() == 'X'){
rotateAbtX( -1 );
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
Transform3D t;
Vector3D xAxis, yAxis, zAxis;
float rotAng = 60.0f, cosAngle = 0.0f;
Vector3D normalAxisVec = new Vector3D(0,0,0), vecObj = new Vector3D(0,0,0), baseLineVec = new Vector3D(0,0,0);
public void rotateAbtX( int direction ) {
t.rotateCamera( xAxis, rotAng*direction, Globals.view, 0, Globals.camera );
System.out.println( "x0 "+Globals.camera.x+" y0 "+Globals.camera.y+" z0 "+Globals.camera.z );
}
}
x* 0.0 y* 1.4 z* 0.0
x2 0.0 y2 1.4 z2 0.0
x1 0.0 y1 1.4 z1 0.0
x0 0.0 y0 -2.3980765 z0 0.57846117
x0 0.0 y0 -4.7980766 z0 -2.4215393
x0 0.0 y0 -3.3999999 z0 -6.000001
x0 0.0 y0 0.39807725 z0 -6.578461
x0 0.0 y0 2.7980769 z0 -3.57846
x0 0.0 y0 1.3999994 z0 1.4305115E-6
x0 0.0 y0 -2.398078 z0 0.57846117
x0 0.0 y0 -4.7980776 z0 -2.4215407
x0 0.0 y0 -3.3999991 z0 -6.000002
x0 0.0 y0 0.39807856 z0 -6.578461
x0 0.0 y0 2.7980776 z0 -3.5784588
x0 0.0 y0 1.3999987 z0 2.3841858E-6
x0 0.0 y0 -2.3980794 z0 0.57846117
x0 0.0 y0 -4.798078 z0 -2.4215417