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How to design world, player, obstacles etc classes so they can communicate, which class does what?

Started by September 18, 2017 03:17 PM
40 comments, last by bovine.genius 7 years, 5 months ago
7 minutes ago, Kylotan said:

The main problem is the constant use on these forums (not by you, but by a series of people) of strawman arguments to support following these entity/component patterns, suggesting that they solve problems that often don't exist, and often just by moving the problem anyway.

Except that if you read my original post again, you'll see I'm basically agreeing with you. I pointed out that what I think is the most valuable part of ECS doesn't require an ECS. In fact, a separate PhysicsSystem is all I was trying to get at, although I guess I went about it in a roundabout way.

I didn't say the data should be moved out of entities, but rather that it can be useful to move functionality out of entities.

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