Hello again all! I've decided that I'm most interested in pursuing a career in the level designing aspect of gaming (mostly because I love working with the editor and feel comfortable with it). My question is: what does a portfolio for a level designer look like? Should I have large, open worlds? Condensed, narrow hallways that highlight movement through a level? So-well-built-that-they-almost-look-like-the-real-thing models of actual places? Two dozen or so diagrams? I just finished a corridor sort of level in UE4 and am wondering where I should go next? Thank you all for reading!
P.S. I apologize for posting this in the Articles and Tutorials Section. I haven't been on in a while and forgot how to post. Thank you to those who understand!