Well day7 is finally over and I need sleep, it's almost 5AM where I am!
I spent the whole day making level maps and fixing bugs. There are still subtle bugs in the game that annoy me but I don't think anybody will mind them. And even with an interactive level editor it is always far more difficult than I anticipate to create engaging levels.
This makes me think that next year maybe I should go for either procedural level creation (ala Flappy Bird) or for open-ended gameplay on a fixed map (... like Tetris, I guess).
I still want to make a couple of tweaks to the game but there's no time really plus I'd rather go to bed.
I just hope it runs on other people's PCs! It works on a couple of mine anyway.
There are some awesome looking screenshots of games on the submissions page. The quality of the games this year is staggering.
Well done people!
I usually write a post-mortem a day or two after the competition, so I will do that again this year!