My first update, with progress and a rundown of the vision for the game.
My first update, with progress and a rundown of the vision for the game.
[twitter]Casey_Hardman[/twitter]
Sketch Week of Awesome Official 1st Blog Entry:
Ok I'm done for the day, almost pulled what little hair I do have out trying to get mecanim generic and mecanim humanoid animations to work properly. Managed to get a menu, and swap out the player character on the unity store asset template i'm using. Added a mini map, and need to swap out the enemies, health pick ups, and figure out some levels. Have 2 pics, will try to have some vids tmr. Keep up the great work everyone!
I see alot of progress from everyone, most of the ideas looks promising, keep going y'all.
Here's today report
Alright I'm signing off for day 4.
I've pretty much reached a point where it's minimally playable:
My focus today was on the graphical elements and my liquid rendering got a few more tweaks (again?!). It's not hard to craft levels where the fluids stress my CPU, so I need to do some performance testing on some of my low-powered laptops to make sure it doesn't lag.
Tomorrow hopefully I'll put some soundFX and music in! There's probably a few more gameplay elements I'd like to add if there's time but the UI (of lack it) needs attention next of all; I need to drive the story with dialog and explain how to play, etc.
I've been doing my best to keep up-to-date with peoples' blog posts too and it looks like things are coming together for a number of you now. We're half-way through the week now: Keep the great work rolling!
David Gill :: GitHub :: twitter .
Day 4!
GameDev.net blog entry:
The version thereof on my personal site:
http://thaumaturge-art.com/index.php?/archives/96-Week-of-Awesome-V-Day-4-Strange-Crystals.html
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Journal entry time. And I actually get a more reasonable amount of sleep tonight.
Well, as I feared I haven't really had any free time. I've managed to make a couple more castle-ish models, but that's pretty much it. As before, everyone is free to use these in their own games as well.
Just now, cowsarenotevil said:Well, as I feared I haven't really had any free time. I've managed to make a couple more castle-ish models, but that's pretty much it. As before, everyone is free to use these in their own games as well.
Those are some good looking models!
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.