Hi everyone, I'm a seasoned c# dev so lots to draw from generally but graphics/game dev have not been my area of expertise.
I would like to be able to take a 2d image/drawing and overlay it onto a 3d model with as best a fit as possible. I'm not talking complex models - something reasonably straightforward / 2D-ish.
Any recommended applications for deconstructing the texture map programmatically?
Or is there a simpler approach anyone can think of?
Thanks!