I hope I'm in the right forum for this. If not just delete this.
I'm looking for Unity developers who are willing to test three different approaches of a quasi volumetric fluid simulation, which is calculated in a 2D approach. It's preferably used for smoke simulations. You would have to fill out a short survey afterwards. It would be highly appreciated that you keep the files sent to you to yourself.
Attached are a few images of the approaches. These are calculated by Stam's 2D simulation on the GPU.
If you are interested write to
fluidmasterthesis@gmail.com
Thank you very much.