Hey guys, I'm halfway through my third year at a Game School in Tokyo. My job hunting process starts soon.
The way job hunting works here is everyone makes a project/game/tool(game related) and then present it to the game studios/game companies.
Here's a few things that I wanted to ask:
- What kind of a game could I make that'd be a solid one and get me hired? I want to showcase good C++ knowledge and Direct X(which they teach us at school)
- Specifically, what features should my game have that could come across as valuable?
- What are they looking for in fresh graduates?
- What game features are the industry people looking for? What could I make that'd impress them?
I'd really appreciate your advice/comments/answers