The Chromium team announced yesterday that Chrome 56 brings support for WebGL 2.0, a major upgrade to the API which unlocks a variety of new graphics features and advanced rendering techniques. WebGL 2.0 is currently available for Chrome users with modern graphics hardware on Windows, macOS, and Linux, and is coming soon to Android.
From the blog:
[color=#000000][font=arial][size=2][background=transparent]WebGL 1.0 [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]first launched in Chrome 6 years ago[/background][/font][color=#000000][font=arial][size=2][background=transparent] and gave web developers the ability to create immersive plugin-free graphics experiences, from [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]remixing World Cup plays in real-time[/background][/font][color=#000000][font=arial][size=2][background=transparent] to visualizing a [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]rock climbing route in a news article[/background][/font][color=#000000][font=arial][size=2][background=transparent]. WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]OpenGL ES 3.0[/background][/font][color=#000000][font=arial][size=2][background=transparent], a graphics platform commonly used in mobile games.[/background][/font]