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Allegorithmic Interview for Ghost Recon: Wildlands

Started by March 10, 2017 04:00 PM
0 comments, last by khawk 7 years, 6 months ago

Allegorithmic, makers of the Substance suite of tools, posted an interview with Ubisoft technical artist Guillaume Cerdan, one of the people that helped create Wildlands. He discusses the making of the game and the role Substance played in it, including tips and tricks for artists looking to create realistic worlds.

You can view the interview transcript at Allegorithmic's site or watch the video below:


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