I understand what you are saying, but you're not quite getting what I'm saying because we've gone off on a tangent debate regarding art vs. commercial merit. In my last post, i made a small error in how I phrased something. I said:
12 hours ago, bishop_pass said:None of the things I suggest cost money. However, they do need an investment in imagination. Perhaps those who want to imagine need to also learn to imagine ways to imagine. As mentioned earlier, the naysayers have put themselves in boxes, and are having trouble imagining how knowledge of film and sensitivity to the art of cinema can take game development past its immature state.
I should have said this:
None of the things I suggest cost money nor will they hinder sales. However, they do need an investment in imagination. Perhaps those who want to imagine need to also learn to imagine ways to imagine, and that also means you, Kavik.. As mentioned earlier, the naysayers have put themselves in boxes, and are having trouble imagining how knowledge of film and sensitivity to the art of cinema can take game development past its immature state. And you, Kavik have built your own box as well.
Have you read all of my posts? In particular, my second post in this thread? I link to the post directly right here.