Submission are open for GameSoundCon 2017
We are accepting talk submissions for any of our 4 session tracks:
- Audio for Virtual Reality: This year, we are having a "Conference within a Conference" with a full 2 days dedicated to audio for Virtual Reality, Mixed Reality and Augmented Reality
- Game Audio Professional: These are "GDC-style" talks, aimed at seasoned game composers and sound designers
- Game Audio Essentials: These talks are targeted at those new to games, or with more limited direct experience in sound and music for games
- Research Track: This is for high-end research (Academic, Industry or other) in interactive audio systems, synthesis technologies, automated music composition, environmental modelling, or any other "cool audio tech" that might, someday in the future, be applicable to games.
Speakers receive a complimentary pass to GameSoundCon!
For submission instructions and details, please visit www.GameSoundCon.com/submissions