Hello!
New here, I would like to pose a simple question, What is the most EFFICIENT rts engine. After spending a large amount of time on a small space-based indie game, I would like to make a small tribute rts-adaptation of it as an omage, And as such, Have a sense of scale of battleship vs many fighters. I was originally considering unity or unreal, But with basic graphics, And lots of units on screen at once.
Bonus points if it can be made into multiplayer and modded.
Any help is appreciated.