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What engine should I use for this gamemode

Started by May 11, 2017 04:00 PM
1 comment, last by Tom Sloper 7 years, 6 months ago

Hey I am planning on making a Battle Royale H1Z1/Battlegrounds sort of game, and I am wondering what Engine should I use for it. The game "specs" are below.

- 40 Players online

- An arangement of weapons

- Armor (Bulletproof vest etc)

- A H1Z1 Sized map

-Final man standing

- When you get a kill you get a "Dice" and after you die or win the game you can go to the menu screen and roll it. It is 50% to succeed and 50% to not succeed. If it does succeed it goes into a "CSGO style" Case opening with different skins and such.

There will be more but I am just asking what engine would be best for this

Have a great day

~Cobra

There will be more but I am just asking what engine would be best for this Have a great day

Unreal 4. Best engine around for his type of game.

Now for my opinion:

I don't believe a indie team could make a game of this size, not with Battleground/ H1Z1 graphics even CSGO would be pushing it.

When you get a kill you get a "Dice" and after you die or win the game you can go to the menu screen and roll it. It is 50% to succeed and 50% to not succeed. If it does succeed it goes into a "CSGO style" Case opening with different skins and such.

[spoiler]

So one dice per kill, each giving a 50% chance that they could get loot. Say your game is strict and players get only three kills per average. That is on average a player will receive 1.5 loot items, round it down to 1 if you are lucky.

Using Gatch game rates: common = 63.4% Rare = 30% VeryRare = 6% SuperRare = 0.6%

64 items - 128 items on launch day. Lets say your game is good and isn't loot dependent so you have 64 items on launch day. 32common 16 rare 8 very rare 8 SuperRare. Lets say the game has 10 guns the rest is skins.

A 3D modeler takes 1 day on average to make a skin or a static model, guns an key models take longer. The quality is GSGO so you could say they will charge $300 USD per gun(2 days) $150 USD(1 day) per skin.

10* $300 = $3 000 and 20 days + 22 * $150 and 22 days = $3 300 = 32 items at $ 6 300 taking 44 days at least.

It's going to cost you $6 300 - $12 600 USD and 44 days - 88 days to have the minimum loot items needed to call it a game.

A game of 20 - 30 min matches will have casual players playing 3- 4 games a day. One month will be 90 - 120 games and loot items.

In two months a casual free player will on average unlocked all the common loot, and most of the rare loot. In four months they will have at least 3 rare items. Hardcore players will have it all in one or two months.

You have entertained these players for months, received little to no money and had to pay $6 300 - $12 600, for loot that they are bored with.

The above is only the cost for models and textures, by a artist willing to work for the lowest fee possible. 3D modelers that can produce good quality constantly start at around $500 a day.

The above does not include the fee for implementing the art.

[/spoiler]

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wondering what Engine should I use


This is not a game design question. Moving to For Beginners.

-- Tom Sloper -- sloperama.com

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