Hey all,
I wanted to bounce around the idea and see if anyone thinks it's possible. I am wanting to integrate a system of connecting multiple real world objects that would need to be tracked and affected by the virtual elements of the game (i.e. driving a real world atv through virtual mud communicating to a computer on the atv resulting in the atv slowing down).
Would it be possible to have interactive objects that are placed by other players affect the other players real world objects? Like throwing out virtual spike strips and the other player running over them slow the vehicle to a stop?
I think it is possible, just wondering what anyone thought of it, whether it would be highly difficult to implement or not.