Hi
I have started a game that I plan to build around the game structure of "Death road to Canada", "overland" or similar games.
1. The players (2P local coop) travels and must reach the "end" of the journey to win.
2. You "travel by car" (there is no gameplay to the actual driving) and get a choices of 2-4 locations to stop next for looting (like food store, school, police station etc). The locations are randomly generated and have enemies and different loot depending on type, like food store (lots of food) and police station (has guns to loot). This basically continues until reaching the end or being killed.
3. The main gameplay is fighting and looting in these locations, but the choice of which locations to stop at is important and tactical (you can also just continue driving but normally you need to loot)
4. The player must balance and hunt for some (main) resources:
Food
Fuel
Supplies (for regaining lost health).
Weapons and ammo
Skills (upgrade these with books)
Followers (not sure if this is needed, those would help fighting enemies but drain resources)
5. Some events arrive at certain points in the travel, and at the "end" there would be a large fight ("final boss").
What do you think? Anything you wouldnt like, would add or remove?
How could it be made more varied?
Thanks
Erik