Wanting to do Linux game development.
https://sites.google.com/site/customprog/
Developing on Linux here.
Programming in C or C++ on Linux is much easier than on any other platform. Most of the libraries and programs you will need you can easily install with your package manager:
Edit (more libraries):
* Libraries for window creation (and some more): GLFW, SDL2, Allegro, SFML (C++)
* GLAD: if possible, use GLAD (github / website) instead of GLEW
* 2D Collision: tinyheaders, Chipmunk2D
* 3D Physics: Bullet-physics
* Image/Audio loading: tinyheaders, STB
* Network: http://enet.bespin.org/
* Multithreading: https://github.com/tinycthread/tinycthread
* Database: redis/hiredis
* Git is your best friend
* String/buffer manipulation: https://github.com/antirez/sds
Your compilers is GCC. And, if you want to cross-compile for Windows on Linux, you can use MinGW! Emscripten will let you compile your C code to web, too.
Don't forget about `man` (the command-line tool).
Above that framework layer anything is game logic, which is independent of platform (that's why you don't find many resources Linux-specific).
Thanks so much, felipefsdev! I actually just purchased a book on C! It's "Sams Teach Yourself C Programming in One Hour a Day". It is apparently C11 compliant. I"m having fun so far. I'll have to check out some SDL or Allegro or something. :)
Anyway those links you gave me are neat, thanks! :D