I'm not sure if this will be a blog post later, but I felt like airing it, anyway! Also, I'd love to see this corner of the forums get a little more action :)
I am in the midst of a somewhat ambitious project, because, well, I've found the time and have the ambition. In short, it's a cross-media fictional universe, and it is what I am building my game around. It's about time travel, ghosts, alternate Nazis and a lot of other yummy stuff. But the more I work on it, the more some things occupy my mind (no, not the ghosts, they are behaving nicely. At the moment). The project involves books (I am a somewhat experienced writer), comics (I... uhm... still struggling a bit on that front), audio (already got people wanting to make audio books / audio theater from the source material, yay!), a few other media, and of course, the game.
What bothers me at the moment is that I have never woven a story into a fully interactive game, and I am getting a bit bummed out by what I see out there. Don't get me wrong, I loooove the story aspects of the Deus Ex games, the Fallout series, and other story-heavy franchises. But what I have a problem with is the delivery. It always seems to end up in the "go play some of the game, then wait for a cutscene to end, or read a small wall of text connected to an item or such". For those not familiar with story jargon, that's called exposition. It's when someone in your movie comes up and tells the characters everything that's going on. "We are aliens from a world that has been watching you, and now we blah blah blah". I dislike it in movies, but I really hate it in games. It breaks immersion (just IMHO). It also feels awkward, like the story is tagged on.
So what are the alternatives? I have been looking for some juicy stuff on indirect storytelling, which a series like Dark/Demon Souls seems to be heavy on, but since I come from the writing environment, it's a bit new to me. The idea of hiding the story inside item descriptions, character smalltalk, even the way that the environment (from single rooms to whole worlds) looks, is fascinating to me, but I feel a need for more inspiration if I am to try it myself.
I also have a thing for meta-narratives, which I understand is the idea of telling one very complicated story by examplifying it inside a smaller, more manageable story. Like having complex world politics be symbolized in the way a group of people treat each other. But again, I have a hard time finding a lot of stuff to expand the idea.
Does anyone know where to find some good reads or, better yet, well-crafted videos about said ways to tell stories without relying heavily on blunt exposition? I think the main ideas about indirect storytelling was something I caught from an analysis of Dark Souls by ShoddyCast, and the best description of meta-narratives I got was from a video where MovieBob analyses The Avengers. Anyone got anything else, or some ideas on the matter??