Hello,
I am currently developing a top-down game in which I'd like to use tiles. I was wondering what would be the best way of creating levels? I saw plenty of examples when people use text files in which they put numbers describing what tile is which but is it the right way to approach this if you are planning on building something bigger? Doesn't it become tedious really fast? What would be the best way to approach this?
I tried using Tiled software for creating a tile map, but when I imported it into my application (I use C++, SDL) via Martin Grant's TMXLoader the fps would drop to an unplayable level.
If anyone could share their experiences with this and give me some advice I would be forever greatful.
Thanks