This is my first post, not sure if these is the correct place to post it. But since its not technical, then I just hope im on the correct spot. Well, I have always been a gamer ever since I could remember. From Nintendo Family com until now.. PC games. with that said, I think you would already have an idea of my age, and yes i'm old.
Moving forward, I've played a lot of games from one platform to the other, console, pc, mobile, handheld. In my years of playing, I realized that most games tends to get boring in the long run. Even World of warcraft and other MMo's, FPS, MOBA feel just so outdated. Even with improved graphics, the feeling of excitement and enthusiasm just wore off after a few hours of playing since the mechanics are of the same formula. Its like that games nowadays, are just an improved version of yesterdays hit. No more innovation. Whats worse is that games are more focused on earning money. Its like, the purpose of games from a players point of view is no longer there.
Now back to the game design. I would like to clarify first that by profession Im not a game developer nor a programmer. Im just a lowly mechanical engineer who likes to play. And the design i would like to share is not of a new top secret innovation in gaming. I dont have that, but what I do have is a simple idea that most games took for granted. And that is the formula. Its outdated. then what is the common formula everyone is doing? Its the leveling.
Heck!, even sandbox games even have leveling per se. Not on character level but skills or account or etc. Still everything revolves around the equation, that if you have a higher level or skill or whatever, you are stronger than the other guy or that is your achievement. Even MOBAS, have it as a way of winning a game. Even how skillful you are if you have an edge in level from the other player, then you have better chances winning.
Its quite understandable that the leveling formula is the trend right now because! its quantifiable. Some say that RNG is there in some games, but I doubt it will give a huge impact as to change the trend in gaming right now which revolves around the idea of leveling.
So? whats this idea or formula or design that im talking about?
Well.. you tell me! Everyone of us has been a kid on our lifetime didn't we? In playing our games or toys, we experienced fun all the time!, we experienced excitement, and the next day we do it again because we enjoyed it!. Games where not meant to be a chore, nor to give us a feeling of depression, it was there to give us a feeling of achievement, the feeling of excitement to keep us playing and most importantly having fun doing it.
So the formula im sharing are 3 things.
a. Achievement
b. Excitement
c. Fun
Its not quantifiable, i know. But in the end, in gaming, these things matter most. Ditch the leveling, ditch the stats and focus on the rewards, let it be unique every time the player gets a reward. No item in game are the same to keep the excitement (life is like a box of chocolate, you'll never know what you'll gonna get). Ditch the stats, all items or rewards don't give any boost, but will only make your character unique and awesome! specially if you find a rare one. As for the achievement aspect, the harder the enemy, the rarer the rewards.
Now, speaking of the rewards it doesn't only mean an item. Rewards can also be a:
a. random skill, but a more awesome looking one
b. Can be a new character than you can play, not unlockable, but a unique random character with unique looking gear and skills which you can play differently.
c. rewards could be a new random character Job which you can master.
Rewards are always random and unique to keep the game Exciting!, once achieved by one player, will automatically be locked to that players account and cannot be achieved by another player, unless you trade it, more on that later. This will make your character/account more valuable and gives you a sense of achievement and pride due to its uniqueness. In a sense, your characters looks changes, will look better, and play differently as you fight more enemies and get better and different loot or! if you decide to play the new random character you have acquired instead and trade your old one. For the game economy, all items, skills and characters will be trade-able in game without cost! If there are things that you don't like anymore, just post it on the trading house without any currency required or earned and anyone can get it free. To encourage sharing, one character can only have a limited number of items, skills, job, character or etc. in his inventory and DELETE or THROW option will not be available, the only way to dispose is through trading(or SHARING).
The example above are just some ideas that I like to share and hopefully show that gaming mechanics doesn't need to revolve around the common norm we have right now. We just need to have a bit of imagination and innovative spirit for a new direction of gameplay we can share to our audience, or to the players such as me. And lastly, since buying games would always involve money to cover development cost, instead of focusing on earnings, why not making this as an opportunity to have a connection with the clients or buyers or players instead to ensure longevity and a long term relationship.
How?
(this is just an example) When the player purchase your game online or off the shelf, let the player know that if he can achieve a certain trading achievement in game (trading a rare or unique item perhaps?), will get a discount on the next online purchase of the new game season,update or patch. Thats just an example that gaming experience can be a means of way to connect with the player and developer in real life, not just on the digital world, but also assures the gamer that game development is ongoing and the game is worth it for years to come.
For the FUN part. I leave it to the developers imagination as to what type of game would fit the criteria. I leave it up to them to design the theme or story or the game itself. and Good luck.
So... that's it. Hope you had fun reading this. And please do comment what you think. Is this doable? or is this impossible. let me know. Thanks!