I'm creating a path system because the Unity engine doesn't provide any.
Let's say I have a script called CircularPath, this path is a circle shape path which has radius, center point and angle variables. The angle variable specifies where the object is on the circle circumference. Now, if I create the path object which holds the CircularPath script and I create a game object which I want it move in the path, I want the game object to be snapped to it's rightful position already in the editor mode and not only in play mode then how do I do it?
I tried using the attribute ExecuteInEditMode but it doesn't good for my need.
I hope someone can help me with that,
Thank you in advance.