Hey everyone,
I have been programming for like 6 years more hobby-wise and just finished my first small team project a few days ago.
I recently came to the conclusion, that I need to specialize, if I really want to land a job in the game making industry. I really enjoy most of the steps involved in making games, I did the prototype art for our project as well as the UI and input programming. But what is the most fun for me is basically making the screen display the colors I want. I took like 3 attempts to get into openGL programming and really enjoyed those (didnt take it much further because programming graphics AND everything else at the same time just didnt work out).
On the other hand, i visit math lectures at university every now and then and... well, dude, those guys are on a whole other level! I dont have an easy time understanding all the complicated math stuff to be honest.
Is it math skills, that make a graphics programmer? Can someone without being a math genius be a successful and job-landing graphics programmer? Is there even a need for programmers, who dont achieve bleeding edge graphics?
Would really be grateful for some advice, since I dont want to go through the frustration of learning graphics programming the best I can and still end up being a dead-weight jobwise.