We always wanted to create a combat system for 'Ash of Gods' that gives a tactical choice to a player. That is why some skills cost a certain amount of health points to make a player think carefully before using them.
Also any skills can target an enemy’s HP or MP. Thus if you are afraid of an enemy cleric you can try to kill him as fast as possible or just burn his mana and prevent any healing. Also when MP reaches zero any extra damage to MP will instead do double damage to HP. But do not forget that a lot of classes are able to take a defensive stance decreasing incoming damage, and some of them are also able to counterattack.
Want to know more? Check out our website:
https://ashofgods.com/news/new-approach-to-turn-based-strategies/
If you have any questions or would like to suggest anything feel free to comment.