Hi guys,
my question might sound stupid and maybe there's no clear answer for it but I'd really like your opinion about it... ^_^
I'm doing some research about rendering currently and I stumbled about the terms "2D rendering (engines)" and "2D sprite rendering" quite a few times. My understanding was that "rendering" was the process of creating a 2D-image from the current state of a 3D-model (or various 3D-models making up a 3D-scene) in consideration of a viewpoint, lighting, texture, etc. and if the process is meant to happen in real-time, this image is directly drawn to the screen. Now, if I have 2D-data (sprites, bitmaps or however you want to call it...) that makes up a 2D-scene or a GUI-system there's no need for "rendering" in my opinion. All that needs to be done with this data is to draw it on the screen. Is it common to use "rendering" interchangeably to "drawing" in 2D-context or what does it mean in this context?
BR
koS.