There's lots of good advice here, but I would also ask, at what point did you make this decision?
I learned that the graphics are not good enough for a release.
If you came to this conclusion as a sort of justification for not making it through greenlight, but previously thought the art was acceptable, then I think it's worthwhile reconsidering what you would define as "good enough", relative to what your goals are. Consider that lots of games released on mobile look much worse than your game does. All of my "programmer art" is much worse than what you've got. If your goal is to make a "success" that appeals to as many people as possible and serves as a source of income, then yeah, you'll want to make improvements everywhere you can- and hiring an artist is the ideal option, as was mentioned. But if your goal was to make a portfolio piece - you've accomplished that. If you goal was to make something that's fun, and the focus was never on the art - then (I haven't played your game, so I'm assuming) this is also a success. If your goal is to get the experience of going through the full process of making a game, from writing the code to selling it on a store, then maybe you just need to switch to a more open platform (mobile?), but you can still do that with this level of art.
It's important to keep in mind that Steam (greenlight included) is flooded with content of wildly varying quality. It's a platform where marketing values and visuals win most of the time, regardless of the quality of the game.
That's not an excuse to drop the art issue though, if you want to improve it. Just make sure you're doing it because it fits with your goals, instead of doing it because people on greenlight said you should.