The last many months I have been working on creating a complete game. During development I focussed mainly on gameplay and level design. Most parts turned out really good. I am happy about:
- gameplay
- level design
- local coop mode
- controls
- music
The game is ready to ship, however there is one major problem. After a failed greenlight campaign, I learned that the graphics are not good enough for a release.
Some notes about the graphics:
- I wanted to avoid pixel art. Every asset is drawn using vectors, and exported in high resolution.
- There is a lot of detail hidden in the game, for example the wheels of the jeep steer. Still, it feels 'too clean' and flat.
- The particle system handles debris, smoke, flames, explosions, craters and sparks. In busy levels over 30.000 particles should make it more alive. It still feels 'boring'. Why?
- The levels are dynamic and change during gameplay. Roads change. Levels are not ´drawn' images. This is nice, but it looks like a flash game. While it is c++/opengl.
- Everything moves smooth. Helicopters fly in and land and enemies do not move as they are on rails.
- The menu's are ugly...
I am definitely not an artist but a programmer. I could really use some hints on what I could do to make it visually more appealing.
Link to game page, including images, video's and download link: