Im doing a retro-style rts influensed by dune 2, starcraft and total annihilation. Its set in a sort of robotic future (mix of the styles of the 3 games i mentioned)
There is 3 unit types (light, heavy, air)
Each unit has a type and a damage rating to each this three types (0 meaning they canot attack that type).
I have an initial idea of unit rooster but would like your feedback!
Light is specific anti-stuff
Heavy is genreally useful but weak to air
Air is mobile and not attackable by many units
Working numbers at the time:
---------LIGHT UNITS---------
light raider vehicle, 80HP (10,4,6)
anti air vehicle, 80HP (0,0,16)
anti-tank gun 65HP (5,10,0) long-range
rocket launcher 70HP (10,5,0) long-range
---------HEAVY UNITS---------
light tank 120HP (10,10,0)
heavy tank 180 HP (12,16,0)
---------AIR UNITS (starcraft "helicopter"-style movement)---------
general, 60HP (10,4,10)
gunship, 90HP (8,16,0)