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Videogame project management survey

Started by January 20, 2017 11:57 PM
3 comments, last by GratefulDeadpool 7 years, 10 months ago
Howdy, y'all. My name is Dashiel Heidt and I am conducting a survey for a research paper on video game project management for a class called AP Capstone Research.
The goal of this research is to find a generalized approach to an optimal means on how video game development projects should be conducted, as there are many studies on the effectiveness of different management strategies; however, not much research has been done on strategies used in video game development. Basically I'm going to see if there's any correlation between how well the video game met the goals and expectations of the studio in terms of quality and the responses to the other questions.
If you have been part of the development of any independently-developed three-dimensional video game development projects that has been released to the public, it would highly appreciated it if as many of you as possible could take a quick 5-10 minutes and fill out this survey: https://www.surveymonkey.com/r/ProjectManangeSurvey All questions have been designed such that you can maintain your anonymity in your responses. If you have any questions, I would be more than happy to answer them. Anyways, thank you so much for your time :)

What kind of companies are you aiming this at, more specifically than "independent" ones?

I ask because if you divide your team size choices by your budget choices, you get a per-team-member budget of between a few hundred and a thousand dollars... which means that either the game's development time-span is around one week, or it's a hobby project instead of a business.

On the 1-10 rating, I wasn't sure if 1 was best / 10 worst, or 10 best / 1 worst :o

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What kind of companies are you aiming this at, more specifically than "independent" ones?
I ask because if you divide your team size choices by your budget choices, you get a per-team-member budget of between a few hundred and a thousand dollars... which means that either the game's development time-span is around one week, or it's a hobby project instead of a business.

On the 1-10 rating, I wasn't sure if 1 was best / 10 worst, or 10 best / 1 worst :o


Both "hobbies" and "buisnesses." Also, 1 being the worst, 10 being the best.

10 is best. it says that a some point.

don't think i was much help. its about team communication impact on product quality. when team size is one, communication issues disappear.

for costs i only listed hardware and telecom costs. i don't get paid unless/until "the fat lady sings".

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

10 is best. it says that a some point.

I added it in. I'm not sure if other people faced the same problem as Hodgman or thought 1 was the best, so I'll take a look at the responses to see if any of the ratings don't match up to the other answers

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