Hello everyone,
I'd would love some tips from you (probably someone who has done something similar in the past) for the following:
Imagine you want to make e.g. character creator (in 2D - side scroller). The character is not always something anthropomorphic - the body can be of any shape and sizes. The character always has a main body part and you are willing to add some limbs, head/s, jaws, tail/s to the head or other body features (like spikes etc.). Each of this parts has some anchor on its parent module where it gets snapped when added. There are some prerequisites like what you need to already have on your body for you to be able to add new specific part. Each part will have its own animation for its actions. After all there are dozens of possible characters you can create that way.
My question is - do you have any tips on how to create assets for this case (for the body parts) so they visually fit all together? Colors of the assets will be set programatically, but what I mean is - it's kinda hard for me to create e.g. legs when I don't know what will the rest of the body look like. Is it just question of trial and error? Should I create one whole possible character and then separate the assets from it, create another one and try if they fit with this one too?
The game isn't taking itself too seriously and creating comic-looking characters is from some point of view the point of it, but at the same time it shouldn't look too ridiculous.
Another way of interpreting the problem is via procedural generation of characters only with that it's not procedural generation as the player has the whole control of what's created. But procedural generation also uses many different assets to create them into a unique character.
Thanks in advance.