How have I been able to render images with OpenGL without using the ray tracing method. I've been able to render cubes and cubes with lighting without using the ray tracing implementation.What cases is ray tracing used that would make it apparent? From my understanding ray tracing is a rendering method for generating computer generated images on the image plane. It is used to generate illumination on the object based on whether or not the light ray has intersected with the object.
Apparently ray tracing is not the only rendering algorithm out there as there are different alternatives. What is meant by "rendering algorithm" is my point? Doesn't OpenGL and Direct3D allow the programmer to render objects without needing to use a rendering algorithm to render objects on screen.