Hi everybody,
I'm currently reading a lot of stuff about game engines and game engine architecture. Jason Gregory's book "Game Engine Architecture" is one of my prefered sources and I guess a few of you might have peeked in it too. Gregory states that a game engine generally consists of two parts: a tool suite and a runtime component. The term "runtime component" leaves me puzzled. How would you define what the runtime component of a game engine is? My current understanding ist, that the runtime component makes a game executable (within development and by the enduser) independent from game-specific stuff (assets, rules). Is this completely wrong? I would appreciate if you would share your opinion... :)
Best regards
koS