Let's say it's a game where you hire people (restaurant manager, corporation simulator, whatever you find fancy it's not important).
Typically it looks like this:
- you start by recruiting people, you get a list of candidates, see their salary (or you decide from which salary range to recruit) and decide whom to recruit
- after some time you get "I want a raise" event, frequently in bulk, a list of people you don't remember who was who and why was hired and a demand "x,xxx salary". You scratch your head don't remembering why and who and either agree or not (without making a conscious decision here; it's more like a habit for example "always agree to 50% of their demands")
It's boring :D How to improve it?
My thoughts:
I wonder if it's not too individual, like every single employee having an individual salary, it's fine if you have like 5 people, but with 30 you lose tracy who eanred how muuch and why. Maybe a "salary policy" and you set how much they all earn?
Another thought, it's boring when they pop up and demand a rise. It's obvious that they will leave if you disagree, so you automatically agree (or disagree and hire new ones, usually I'm too lazy to rehire and agree :D). Maybe they just quit if their salary is too low (random chance, so not all of them quit immediatelly) and you have to be proactive and increase their salary before they decide to quit?