planning to do a final school project with my friend.
we are about to make real time strategy web-based game for our project.
we want to use HTML, Javascript for our project. is it good enough? or any suggestion?
Thanks!
planning to do a final school project with my friend.
we are about to make real time strategy web-based game for our project.
we want to use HTML, Javascript for our project. is it good enough? or any suggestion?
Thanks!
planning to do a final school project with my friend.
we are about to make real time strategy web-based game for our project.
we want to use HTML, Javascript for our project. is it good enough? or any suggestion?
Thanks!
What is your experience with game development, coding, art, etc?
If you don't have much experience, maybe a RTS is not the right game for you, it requires loads of assets and a decent AI to have a playable game.
Also, any reason why you are not using an engine? There are plenty out there: https://html5gameengine.com
Any reason why you are not aiming desktop? It is much more mature and more likely that you will find help when you have some trouble.
My advice is to plan a very simple example, say a first mission, then think of all the assets you need (graphics, animations, etc), all the coding (pathfinding, AI, controllers, etc), music effects and then weight against your knowledge, resources (opengameart is a great place to start) and time and see if it feasible.
Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).
planning to do a final school project with my friend.
we are about to make real time strategy web-based game for our project.
we want to use HTML, Javascript for our project. is it good enough? or any suggestion?
Thanks!
i'd recommend looking into web frameworks like phaser.io for helping making the game a bit easier.
since your in for beginners though, i'd really recommend not jumping to an rts if this is one of your first projects. Start simpler, and learn the tools for making web games. an rts is a pretty big undertaking that require's a fair bit of experiance if you have any hope of succeeding.
What is your experience with game development, coding, art, etc?
If you don't have much experience, maybe a RTS is not the right game for you, it requires loads of assets and a decent AI to have a playable game.
Also, any reason why you are not using an engine? There are plenty out there: https://html5gameengine.com
Any reason why you are not aiming desktop? It is much more mature and more likely that you will find help when you have some trouble.
My advice is to plan a very simple example, say a first mission, then think of all the assets you need (graphics, animations, etc), all the coding (pathfinding, AI, controllers, etc), music effects and then weight against your knowledge, resources (opengameart is a great place to start) and time and see if it feasible.
i'd recommend looking into web frameworks like phaser.io for helping making the game a bit easier.
since your in for beginners though, i'd really recommend not jumping to an rts if this is one of your first projects. Start simpler, and learn the tools for making web games. an rts is a pretty big undertaking that require's a fair bit of experiance if you have any hope of succeeding.
thanks for replying
1. Let's just say i don't have much experience.
2. if u say so. what is ur recommended genre for a beginner like me?
fyi: my assigned teacher have more experience to the website than to game. But, we really want to make a game. so, we decide to do browser game.
What is your experience with game development, coding, art, etc?
If you don't have much experience, maybe a RTS is not the right game for you, it requires loads of assets and a decent AI to have a playable game.
Also, any reason why you are not using an engine? There are plenty out there: https://html5gameengine.com
Any reason why you are not aiming desktop? It is much more mature and more likely that you will find help when you have some trouble.
My advice is to plan a very simple example, say a first mission, then think of all the assets you need (graphics, animations, etc), all the coding (pathfinding, AI, controllers, etc), music effects and then weight against your knowledge, resources (opengameart is a great place to start) and time and see if it feasible.
i'd recommend looking into web frameworks like phaser.io for helping making the game a bit easier.
since your in for beginners though, i'd really recommend not jumping to an rts if this is one of your first projects. Start simpler, and learn the tools for making web games. an rts is a pretty big undertaking that require's a fair bit of experiance if you have any hope of succeeding.thanks for replying
1. Let's just say i don't have much experience.
2. if u say so. what is ur recommended genre for a beginner like me?
fyi: my assigned teacher have more experience to the website than to game. But, we really want to make a game. so, we decide to do browser game.
1) If you have a lot of time until the deadline, make a very simple game first (Tic Tac Toe and Snake are the classics), so you can grasp how long it will take to make some of the things such as UI, human interface, drawing a sprite on the screen, etc. If you don't just keep the game as simple as possible, gather ALL the assets you need before you start, as you won't have time to create them yourself.
2) All depends on the time and assets you have access to. I personally think that tower defense and infinite runners are the easiest games to make and have a fun game experience.
Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).