Okay so I'm finding python really easy to learn at 60pgs/wk of book study + exercises (4 proper programs so far) and coding (also bug fixing and research to figure out bugs)
I like python, I'm sticking with python.
Also plan to learn flask and python for android.
But I want something flash-like to prototype with, something fast.
I was going to use a retro language like Liberty BASIC.
"But now I'm looking at actionscript 3 to learn and Haxe to build in." - changed my mind about this.
I know very little about languages and their strengths and weaknesses.
I do know that I can get python, haxe, android-python and flask ebooks to study from - this is important for me, as I primarily learn from books. (not including the actual programming) I don't like videos and interactive learning as much. I grew up learning from books so it's easier for me. The more that are available the better IMO.
What do you guys know about haxe - I'm interested in the cross-platform-ability of haxe. Am I making my study redundant? can you think of a better estimated fit?
p.s. forgot to mention my goals.
I want to build games of my own design:
my inspirations are: The Sims, Fez, Limbo, QWOP, Braid, Passage, Super Meat Boy, The Stanley Parable, Close Combat 1, Crimsonland, Another World, Rampage, Lemmings, Syphon Filter 1, Earthworm Jim, Hacker Evolution: Untold, Thomas Was Alone and Lisa RPG.
I want to build open source software, open source websites and indie video games.
I'm also keen to produce open source 3d digital playable simulations of mechatronic games/art.
ideas:
1. small MORPG with kingdom protect as the end goal after the adventures.
2. adventure rpg based on my graphic novel.
3. sim about hustling in high school with rpg elements.
4. an app for social change and life skills.
5. a website for playing games over a network.
6. a social network with severely (purposefully) limited forms of communication and also evolution of characters and exploration.
7. an online dating website.
8. a physics based arcade/rpg hybrid with simple shapes as characters.
9. a digital card game mixed with arcade-style hunting and strategy game style questing - with animated videos like Grim Fandango.
10. a 3d playable simulation of a robotic game and toy.
p.p.s.
Obviously I don't think my first step should be to try to make these huge projects of games and software.
I thought I would start by remaking some simpler games I love from days of olde: a version of land of illusion, asterix, gynoug, gain ground, rampage, kula world, maybe a point and click and hacker evolution: untold. And maybe a level from Lemmings, Syphon Filter and Earthworm Jim. And an improved version of Cosmic Spacehead on megadrive.
I think my very first step once I've got the hang of python is to build a level from Land of Illusion: Starring Mickey Mouse which was on sega master system.