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Getting started on a Roguelike ... what to look at?

Started by November 27, 2016 10:31 PM
4 comments, last by kop0113 8 years ago

So I feel like a roguelike is something I might be able to do, or at least attempt. I'm wondering if there are any good beginner resources? May a good open game thats easily modifiable that I can get some ideas of how to go about my own?

I'm choosing roguelike partly for a low graphical requirement and an ability to have layers of complexity of game interactions (which I think is simpler to do and for players to grasp in this format?).

Where would I begin?

Have you already had look at this?

Dev careful. Pixel on board.

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The RogueBasin seems a good place to start.

blah :)

Have you already had look at this?

Edit: Never mind, found the accompanying youtube tutorials, thanks!

RogueBasin looks like a cool community.
Nice one.

Dev careful. Pixel on board.

Also, I came across these myself. They might help you if you decide not to use ncurses or simple ascii rendering :)

http://oryxdesignlab.com/product-sprites/

http://tinyurl.com/shewonyay - Thanks so much for those who voted on my GF's Competition Cosplay Entry for Cosplayzine. She won! I owe you all beers :)

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.

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