Im working in a remake of an old MS-DOS game I played when I was a boy. My first target is Android, but I also plan to cover other platforms, like Windows, Linux and iOS. I really dislike the monetization schemes based on buying more time, lives, or whatever, so, my game is old school: pay only once. If you lost, start over again. I want to ask some attractive price, not very expensive, but Im not sure what are the lowest limit allowed by Google Play, GOG or similars. Also, my only experience was selling my novel in Amazon: I set the price to $0.99 USD, asked my cousin to buy it and he put some excuses about taxes or whatever and "maybe in pounds it is not 99 cents, but more", and never bought it.
So, my question is, what price would be attractive enough for players in this age of free games, and at same time, would give me and the rest of team some profit (for a beer or two, or maybe solving or hardware problems)? 99 cents? 1.99? What elements should I consider (taxes paid by buyer, taxes applied to our profit after Google's cut, etc)?