In my game players are able to push objects. I was looking for an easy way to make it such that if an object has wheels it is easier to push...
When a player runs into an object they generate an amount of force equal to their strength time 10. So, with 10 str. they can push 100lbs. Would it be as easy as just calculating the mass of the pushed object as Mass*wheelCoefficent if that object has wheels? Is 0.25 a reasonable coefficient for this? Would differences in wheels make a significant enough difference to make the coefficent specific to a type of wheel or would this just be unnecessary data clutter?