quote: original post by Diodor
Plain lazy is not ilegal. Why can''t plain lazy people enjoy a strategy game? Anyway, I''m rather click lazy. Generally scouting is a matter of how fast you can click (fast clicking all your units into doing what you want them to - time to scout), not how good a strategist you are....Actually this is adding tactics to the game, not strategy. Scouting in RTSs is generally hand controling a small number of units.
Wrong. You think a bit too simplistic, or just did not post enough thought to make me think otherwise. Scouting in an RTS (and in the real world) is a means of providing information. Generally you want to scout covertly so the enemy does not realize he is being watched and tries to hide his resources, like a large column of troops preparing to attack your base. Scouting isn''t just about figuring out where people are, it''s figuring out where they are and what they are doing. A normal person will scout out locations, a strategist will scout out locations and then realize that the enemy is about to flank him, or that the troops moving in from the top is actually a feint for those dropships he spotted moving towards the rear of his base. A heck of a lot of strategy goes into scouting, because in a war, each sides knowledge of the enemy is gained through this method only. The side with more knowledge is generally the side that will emerge victorious.
quote: Original Post by Sandman
2. Visibility of units and terrain should be elevation dependent. It is completely moronic to think that a bloody great mammoth tank sitting on top of a hill is just as hard to see as a lone infantry unit in the middle of a forest valley. Games with ''real line of sight'' like Starcraft are almost worse in this respect - you can park a small army on top of a hill and your opponent cant see it unless he has air units.
Gotta remember it''s the unit that''s looking, not you. A small footsoldier obviously can''t see up to the "high" plateus that are the resting grounds for seige attacks. Yeah the plateus don''t look high but who ever said the game was to scale?
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