quote: Original post by SpittingTrashcan
As for having it as an integral part of the game, I''d rather not play such a frustrating-sounding game, especially as I really like replaying levels to find all the cool stuff in them. However, that''s just me, and if you can find others who like the idea, more power to you.
Before you cast the idea aside as overly annoying, I would like to put forward the suggestion that ALL non-MMORPG online games follow this schema, when they are based around player vs. player structures.
I argue this on the basis that, firstly, no-one ever plays their game exactly the same way, you may add one of a particular unit to see if there are any wholly incredible effects or otherwise. Secondly there is no saving and no going back within a particular game.
While this is a common direction for RTS games to follow, I will admit that oftentimes RPGs allow a healthy amount of replayability, even in multiplayer, but this is a sensical approach since in any such case, the aim is not to kill your ''opponent'' player, because you''re generally not playing against an opponent player.
With that said, I believe that the concept perfectly extendable to non-multiplayer games. X-com has been a recurring example here for me, and once again I will bring it up, because it demonstrates strategically critical random map generation, in a host of different environments. No map could ever be played twice once it had been left (there were a few exceptions, bases etc.).
I''m fully a proponent of this idea, because it introduces the concept of gaming with intensity. What if, you couldn''t even replay the same level if you restarted with a new character? I assure you that you would not skip on looking for secrets, because you would know that you couldn''t come back for them later.
It''s much less a matter of general design, as it is a matter of gross mechanical design, because the game would need to be fine-tuned to this mechanism if it used it.
Finally, I do think that this can be done with any genre of game.
George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!