If you don't know what a MUD is: Wiki
So I'm going for making an up-to-date MUD and one of the ease-of-use features I'm going for is a Battle Window where the player is on the bottom of the window (along with any party members) and their enemies will be at the top of the window. The player can focus a target by clicking on their avatar/icon and then can perform actions against them.
My question is should there be a limit to how many characters can be in a single room?
- I would like to have grinding be easier by grabbing multiple mobs, like in WoW, and then being able to AoE them to death.
- I would like there to be World PvP, but what happens when say a guild of 40 or 50 people are running around in a party?
If I limit the amount of characters in a room then it would be terrible for other players wanting to pass through a room. They would have to wait or find another route around.
Should I limit combat to a certain amount of characters? If I do that then we can't have the WoW-like gathering of mobs and being able to dispatch them quickly and efficiently.
Then there's the problem of the window being too clogged up with players and mobs.
I'm pretty stuck on this, been like 3-4 days now -_- Help senpai